Cincinnati is home to MoveMX, a video game development team that is creating motion-responsive games for mobile devices.
While current generation console gaming platforms already have the ability to recognize body movement in relation to their game’s generated characters and environments, MoveMX is determined to bring that same vitality and energy to tablets and cell phones. By utilizing the devices’ built-in cameras, the games can be controlled through body movement.
“MoveMx was created to provide a more immersive mobile gameplay experience,” says Zak Nordyke, founder of MoveMX. “We wanted to give mobile gamers the opportunity to use their bodies as the gamepad. We didn't like the idea of young gamers craning their necks and tapping buttons as the only way to enjoy content.”
Nordyke’s team is currently developing its first title, “The Chronicles of Glover.” It will be an action platform game centered around a young man named Glover who discovers mysterious body armor that grants him heightened abilities. The game is currently in demo stages and is slated to be available to play late August.
Dedicated to stimulating gamers beyond the simple pressing of buttons, MoveMX is lending a hand to the mobile industry by innovating its current technology.
“We wanted to bring the motion gaming experience to mobile,” says Nordyke. "It allows users to play movement tracking games everywhere.”
Healthier and more physically engaging than traditional gamepad-controlled video games of yesteryear, motion-tracking with video games is a step (or swing of the hip) in the right direction for the often sedentary video game industry.
By Sean Peters
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